App

App nameBubble Bash
Release year2008
Developer/PublisherGameloft
First reported
First reported by@GamingDucking

Versions

Version numberDisplay nameBundle identifierMinimum iOS versionBest ratingLast updatedFirst reported by
1.0BubbleBashcom.gameloft.BubbleBash(not specified)⭐️⭐️⭐️⭐️⭐️@GamingDucking
1.0BubbleBashcom.gameloft.BubbleBash(not specified)⭐️@LuigiMario79
1.2.6BubbleBashcom.gameloft.BubbleBash(not specified)⭐️@nighto
1.29BubbleBashcom.gameloft.BubbleBash(not specified)⭐️⭐️⭐️⭐️⭐️@nighto
1.37BubbleBashcom.gameloft.BubbleBash2.2.1⭐️⭐️⭐️⭐️@GamingDucking

Reports

Version numbertouchHLE versionOperating systemGPUScale hack supported?RatingReportedReported byRemarksScreenshot
1.37v0.2.2-626-g70325a4Android 12Adreno 640Yes⭐️⭐️⭐️⭐️@HunterGM360Playable. Some modes, such as “Crab Fever” may crash, but Arcade mode (campaign levels) works fine. For those who use Adreno and have graphical issues, use the “Force Composition” option to fix them.
1.29v0.2.2-437-gbc1a544Android 13Mali-G52 MC2Didn't test⭐️⭐️⭐️@CUBOphonepreservWhen opening Crab Fever, it crashes with Panic at src/dyld.rs:604:9: Call to unimplemented function _pthread_setcancelstate
1.29v0.2.2-177-gec7ba5eUbuntu 22.04Intel UHD Graphics 620Yes⭐️⭐️⭐️⭐️⭐️@nightoCurrent trunk does not show the artifacts on menu as the previous report.View
1.37v0.2.2-176-ge52f3fbUbuntu 22.04Intel UHD Graphics 620Yes⭐️⭐️⭐️@nightoPlayed the first 5 levels without any issue; on Area 1, Level 6 it crashed with: thread 'main' panicked at src/fs/bundle.rs:228:40: called `Result::unwrap()` on an `Err` value: Custom { kind: Other, error: "Invalid checksum" }
1.0v0.2.2-11-g97dd720Android 11Mali-G57 MC3Didn't test⭐️⭐️⭐️⭐️⭐️@xn117khdshView
1.37v0.2.2Android 11Qualcomm Adreno 612Didn't test⭐️⭐️⭐️⭐️@drpatrikkingI was able to complete the first level, but most of the graphics are broken.View
1.0v0.2.2Windows 1Intel(R) UHD GraphicsDidn't test⭐️@LuigiMario79Crashes immediately with "SoundEngine_SetBackgroundMusicVolume() called from SetVolume returned error 1"
1.0v0.2.2Windows 11Intel HD Graphics 620Didn't test⭐️⭐️⭐️⭐️⭐️@FelipePlayzYT
1.2.6v0.2.1Windows 11NVIDIA Quadro T2000Couldn't test⭐️@nightoCrashes immediately with 'Object 0x3000bfc0 (class "UIApplication", 0x3000b0c0) does not respond to selector "endIgnoringInteractionEvents"!', src\objc\messages.rs:60:13
1.37v0.2.1Windows 11NVIDIA Quadro T2000Partially⭐️⭐️⭐️⭐️@nightoApp works fine with music off. If you turn on music it crashes with: thread 'main' panicked at 'Could not decode audio file at path GuestPath("/var/mobile/Applications/00000000-0000-0000-0000-000000000000/BubbleBash.app/sounds/b1.m4a"), likely an unimplemView
1.29v0.2.1Windows 11NVIDIA Quadro T2000Couldn't test⭐️@nightocrashes on initialization with: thread 'main' panicked at 'Object 0x3000bfc0 (class "UIApplication", 0x3000b0c0) does not respond to selector "endIgnoringInteractionEvents"!', src\objc\messages.rs:60:13
1.0v0.2.0-109-geccce19Windows 10Intel Graphics 520Didn't test⭐️@GamingDuckingCrashes at "Object 0x3000bfe0 (class "UIApplication", 0x3000b0e0) does not respond to selector "endIgnoringInteractionEvents"!"
1.37v0.2.0-91-gfe1c3e9Windows 10Intel Graphics 520Didn't test⭐️⭐️⭐️⭐️@GamingDuckingManaged to complete the 1st area without problems.View

Legend

RatingDescription
⭐️Completely broken: app crashes immediately without any user interaction.
⭐️⭐️Only (part of) the main menu, intro or similar is working.
⭐️⭐️⭐️Some of the main content of the app works, but with major issues.
⭐️⭐️⭐️⭐️The main content of the app works (e.g. entire game is playable) with only small issues.
⭐️⭐️⭐️⭐️⭐️Everything works. The app is fully usable.

Screenshots

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