Playable. Some modes, such as “Crab Fever” may crash, but Arcade mode (campaign levels) works fine. For those who use Adreno and have graphical issues, use the “Force Composition” option to fix them.
Played the first 5 levels without any issue; on Area 1, Level 6 it crashed with: thread 'main' panicked at src/fs/bundle.rs:228:40: called `Result::unwrap()` on an `Err` value: Custom { kind: Other, error: "Invalid checksum" }
Crashes immediately with 'Object 0x3000bfc0 (class "UIApplication", 0x3000b0c0) does not respond to selector "endIgnoringInteractionEvents"!', src\objc\messages.rs:60:13
App works fine with music off. If you turn on music it crashes with: thread 'main' panicked at 'Could not decode audio file at path GuestPath("/var/mobile/Applications/00000000-0000-0000-0000-000000000000/BubbleBash.app/sounds/b1.m4a"), likely an unimplem
crashes on initialization with: thread 'main' panicked at 'Object 0x3000bfc0 (class "UIApplication", 0x3000b0c0) does not respond to selector "endIgnoringInteractionEvents"!', src\objc\messages.rs:60:13